NPCs, combat and session notes for your D&D table
Roll an NPC in one click, run the fight turn by turn, and keep your campaign in one place. Free, and no account needed.
You can change the setting until you save your first NPC.
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Try it: roll an NPC
Lord Adalbert of House Aldermere
needs a loan and cannot let their peers find out
An example. Roll a real one with the button above: stats, loot, a quirk and a hook, all from a seed.
Two settings, one toolkit
Each campaign uses one setting. You can change it until you save your first NPC.
Standard Fantasy
Guards, bandits, nobles and cultists: the NPCs most fantasy campaigns already use.
12 NPC types: City Guard, Townsperson, Merchant / Shopkeeper, Bandit / Outlaw, Thug / Enforcer and 7 more
e.g. Lord Adalbert of House Aldermere, needs a loan and cannot let their peers find out
Throne of Glass–inspired
Rebels, witches, Fae and a cruel crown. The original flavor of this toolkit.
11 NPC types: Adarlanian Guard, Commoner, Merchant / Shopkeeper, Prisoner / Rebel, Hidden Fae and 6 more
e.g. Lady Isolde of House Ravencrest, publicly supports the King, secretly funds rebels
See the combat tracker
Initiative, HP, conditions and whose turn it is, in one list.


A made-up fight in Standard Fantasy, with player characters, a bandit captain and bandits.
What you get
NPCs from a seed
Same seed, same NPC, every time, scaled to your party's level.
Combat tracker
Full 2024 rules: Action, Bonus, Reaction, Concentration and Death Saves, tracked for you turn by turn.
Party and session tools
PCs, companions, a currency wallet and a Hall of Fame, plus a prep checklist, a recap generator and player handouts.
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